![]() In my English/Great Britain playthrough, I had three: the clergy, the burghers, and the nobles. Which estates you have in your nation largely depends on who you play as. You’re not left with solely managing wars and expansion, your economy is largely dependent on your ability to manage the estates. ![]() Cossacks adds system to the madness, leaving you an actual society to manage. There are, of course, internal concerns- revolt risks and random events- but these largely seemed either arbitrary or easy to manage. The game revolved around external decisions: who to ally with, where to colonize, who to make war against and so forth. Yet EU4: The Cossacks’ most important feature is one having nothing (or, at least, very little) to do with Cossacks, and instead builds out the most important feature to come in EU4 since launch: the Estate system.Įuropa Universalis IV has always had an external sort of focus. ![]() And this update does focus some effort on those loose “nations,” deepening their play with some interesting chrome. ![]() The most recent Europa Universalis IV expansion, for instance, is titled “The Cossacks.” You would think, then, that the most important features of the update would relate to the Cossacks, and maybe other steppe tribes. Europa Universalis IV, Europa Universalis IV: The Cossacks, Historical Strategy, Paradox Interactive, Real Time Strategy, The Strategy Gamer
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